![]() Layer blending being something you kind of expect to be there, layer re-ordering. ![]() I agree that Mudbox 2009 is lacking alot of features that make it tough to do texture painting. Sculpting is still a very linear process, you sculpt, then you paint one channel at a time(more control). I recommend Mudbox 2009 for anyone who is seriously into hardcore sculpting and has the money to invest in hardware to support it properly but for those interested mainly in painting I don't think it's worth the upgrade.ĩ0% of the time you don't really paint multiple channel, from my experience(so its not a deal breaker for me). I still use Mudbox 1.0.7 for most sculpting work and keep it old school Mudbox for now. I hope the critique I have given is useful and gives insight into why some may not upgrade. ![]() On the upside I found Mudbox 2009 much better than Mudbox 1.0 for sculpting and I really liked some of the new sculpt tools but I think Mudbox 1.0 is good enough for what I need in the way of sculpting. I realize that many of the features I criticize are probably to far along in development and implementation to change drastically in any way so I don't expect any much to change except maybe that at some point Mudbox users may be able to paint multiple channels in one stroke like bump, color etc. The DX version optimized for those with consumer graphics cards like the Geforce line and the GL version optimized for the pro high end cards like the Quadro line. I find it very surprising that 3D Coat has 2 versions that users have access to, each optimized for different cards. Most can't afford a decent Quadro card and I find it unsettling that Autodesk doesn't list other cards on compatibility charts and test them trying to optimize products for a variety of consumer cards. I also feel that Mudbox 2009 is to dependent on video cards and Open GL even requiring a Quadro card for optimum performance like many other Autodesk applications. Another feature I found in 3D Coat that was absent from Mudbox 2009 was the ability to paint multiple channels in one stroke like bump, color and specular. Each layer can be controlled with blending modes and numerous other controls. I never ran into any limitations with 3D Coat as far as painting went. 3D Coat is more like a Photoshop layer style system inside a 3D paint program. There is no need to store a separate image map in memory for each layer. In 3D Coat you can have numerous layers all controlled separately that all combine into a map once you are done. ![]() I feel the design of the painting part of Mudbox 2009 may be very limiting for most painting work. The sculpting layers in Mudbox seem to work much differently since they aren't storing an image in memory that constantly needs updating, instead when you are done sculpting you can just bake out a displacement map at a specified resolution. I understand that I can hide paint layers to save memory but this isn't an acceptable way to manage this since you often need other paint layers for reference. In order to do any amount of serious painting I need control of numerous layers at high res. Even if I decided to get a 1 GB video card I would still only be able to create 5-6 layers at 4096x4096 for painting. I then tried to create a second paint layer at the same size and got an out of memory error. ![]() I created a paint layer making a nice high res map at 4096x4096. I tested Mudbox 2009 on a Nvidia 8600GT 256MB, Vista32 Q6600 system. I currently own Mudbox 1.0.7 Basic and was considering upgrading to Mudbox 2009 mainly for the new painting abilities but ran into a few problems/limitations when putting the trial version through it's paces. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |